Polished 2x2 contact sheet titled "GPT Image 2: Derived Play Mechanics"。主题:评估与对比、游戏化设计、信息图、产品样机、故事叙事、字体与排版。

如何复用

可参考这个示例来设计 评估与对比、游戏化设计、信息图、产品样机 工作流、提示词结构、视觉约束和结果检查方式。

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完整提示词

Create a polished 2x2 contact sheet titled "GPT Image 2: Derived Play Mechanics". Each panel should look like a concrete playable mechanic, not just a poster. Use crisp English labels, clean layout, no brand logos, no watermarks, high-fidelity mockups on real surfaces.

Panel 1 label: "CHOICE ENGINE". Show a recursive story image system: a central generated scene card with exactly three large choice buttons labeled "OPEN", "TRADE", "SING", arrows leading to three new prompt cards. Make it clear that each image becomes the next prompt.

Panel 2 label: "THUMBNAIL LADDER". Show five video thumbnail concepts arranged on a diagonal ladder from "Easy Today" to "Most Clickable". Each thumbnail is about the same topic, a desk coffee gadget, but with different framing and emotion. Include tiny score chips for "shoot" and "click".

Panel 3 label: "DISTRACTOR FORGE". Show an education eval setup: one correct diagram card with a green check and three plausible wrong diagram cards with orange question marks. Topic: simple electric circuit. Include a small strip labeled "Misconception Notes".

Panel 4 label: "PRINT-AND-PLAY BALANCER". Show tabletop card variants in a playtest workspace with visible cost, power, rarity marks, sticky notes saying "too strong", "slow", "fun", and a next-version sheet. It should feel like rapid game balancing.

Overall: four distinct panels, stable grid, sharp readable headings, thoughtful use of color, playful but professional, 16:9 landscape.

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