Use case: productivity-visual。主题:评估与对比、游戏化设计、光线与天气、运营场景、生产力视觉。

如何复用

可参考这个示例来设计 评估与对比、游戏化设计、光线与天气、运营场景 工作流、提示词结构、视觉约束和结果检查方式。

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完整提示词

Use case: productivity-visual
Asset type: derived play concept image, single finished image
Primary request: Create a 16:9 concept called "RUBRIC ARENA", derived from the visual QA rubric. It turns image evaluation into a playful tournament bracket where generated image variants compete on criteria like text accuracy, layout match, and object count.
Scene/backdrop: clean judge table with bracket board, score tokens, variant cards, and rubric dice.
Subject: eight image variant cards in a tournament bracket, criteria badges, final winner pedestal.
Style/medium: polished tabletop strategy game prototype with crisp printed components.
Composition/framing: overhead view, bracket path clearly visible.
Lighting/mood: bright, analytical, fun but not childish.
Color palette: white board, charcoal text, green pass tokens, amber warning tokens, red retry tokens.
Text (verbatim): "RUBRIC ARENA", "Text", "Layout", "Objects", "Safety", "PASS", "FIX", "WINNER".
Constraints: no real brands, no logos, no watermark, avoid copyrighted game references, text should be legible.

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