Use case: stylized-concept。主题:评估与对比、游戏化设计、信息图、空间与室内、故事叙事、风格概念、字体与排版、UI 界面。

如何复用

可参考这个示例来设计 评估与对比、游戏化设计、信息图、空间与室内 工作流、提示词结构、视觉约束和结果检查方式。

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完整提示词

Use case: stylized-concept
Asset type: GPT Image 2 gallery derived play modes board, 2K landscape contact sheet
Primary request: Create a second polished 3x2 contact sheet of six NEW game-like play mechanics derived from the companion Images 2.0 use-case board. These must be playable frameworks for experimenting with GPT Image 2 outputs, not repeats of earlier recorded mechanics such as product-to-flavor-lab, app-to-board-game, poster-to-mini-comic, Claim Court, Access Route Remix, Director's Cut Ladder, Aging Oracle, Taste Telemetry Duel, Edge-Case Hunt, Manual Maze, Price Canon Kitchen, Prop Continuity Poker, Signage Babel Sprint, Figure Ladder Duel, Locked-Room Remix, Rubric Arena, Lighting DJ, Fix-It Quest, prompt relay, constraint bingo, regression detective, variant draft arena, scene grammar kit, scale-shift microscope, wardrobe audit, gallery speedrun, drill-path puzzle, material truth table, waveform jam, or maintenance triage.
Panels:
1. Source Stamp Sprint: players draft a current-data visual card, then earn points for visible date, source, uncertainty, and non-misleading summary cues.
2. Alpha Edge Trial: players generate cutout sticker sheets, then inspect corners, holes, shadows, and hairline edges with loupe tokens and pass/fail mats.
3. Ratio Relay Run: teams adapt one image brief across 3:1, 1:1, 9:16, and poster formats; penalties for changed hero object, lost message, or cramped text.
4. Safety Sketch Court: players convert rough product sketches into safe mockups, defending each change with hazard cards and material tokens.
5. Tiny-Type Tavern: teams build dense multilingual menu boards; judges order items using only the generated signs, scoring legibility and hierarchy.
6. Deck Pick Poker: each player generates a style deck from one brief, then bids on which direction best balances clarity, cost, novelty, and reuse.
Style/medium: premium tabletop game documentation spread, realistic cards, score sheets, timer tiles, loupes, tokens, mini output images, pencils, no real brands.
Composition/framing: 3 columns by 2 rows, six clearly separated panels; each panel shows title, components, round structure, scoring evidence, and a small generated-output sample.
Lighting/mood: warm studio tabletop lighting, collaborative design lab energy, precise enough for documentation.
Color palette: neutral table, varied accent colors for each game, crisp black rule text, colorful scoring tokens.
Text (verbatim, keep titles simple and legible): "SOURCE STAMP", "ALPHA EDGE", "RATIO RELAY", "SAFETY SKETCH", "TINY TYPE", "DECK POKER", "PASS", "FIX", "SCORE".
Constraints: no logos, no watermarks, no copyrighted characters, no real news claims, no political figures; every play mode should feel playable, scoreable, and recordable.

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