Use case: stylized-concept。主题:评估与对比、游戏化设计、材质研究、产品样机、故事叙事、风格概念、字体与排版、世界观设定。

如何复用

可参考这个示例来设计 评估与对比、游戏化设计、材质研究、产品样机 工作流、提示词结构、视觉约束和结果检查方式。

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完整提示词

Use case: stylized-concept
Asset type: 3x2 game-mode board for a GPT Image 2 prompt gallery
Primary request: Derive six playful game mechanics from the practical use cases in the previous board. Make each panel look like a complete tabletop or party-game prototype that people could actually play with generated images.
Panel titles and scenes:
1. Material Guessing League — players inspect object variants and place tokens guessing material, cost, weight, and durability without seeing the prompt.
2. Plant Doctor Speedrun — teams diagnose generated plant evidence cards before a timer runs out, matching symptom tiles to care-plan tiles.
3. Clause Boss Battle — scary contract phrases become monsters; players defeat them with negotiation, safeguard, and plain-language rewrite cards.
4. Bookmark Dungeon Crawl — a bookmark list becomes a tiny dungeon map; players navigate rooms by reconstructing the original categories from visual clues.
5. Legibility Gauntlet — the same event title appears on shrinking media pieces; players score text readability, hierarchy, and brand-free consistency.
6. Aging Timeline Poker — players arrange generated object-aging cards in the right sequence and bet on which details stayed consistent.
Style: tactile board-game photography plus polished concept art, colorful tokens, dice, cards, miniatures, score tracks, warm table lighting, varied materials, crisp typography only for the six panel titles and simple game labels.
Composition: six equal panels in a clean 3x2 grid, no nested cards beyond game components, no logos, no brands, no watermark, no visible instructions paragraph.
Quality: high detail, playful but professional, balanced color variety, each game visually distinct and immediately understandable.

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