Prompt example #09 · 2026-04-25 10:16:56

Use case: stylized-concept

历史生成图,批次 019dc267-ce49-7430-a662-73d1b4ec4e58,生成时间 2026-04-25 10:16:56。

Use case: stylized-concept. Tags: game-design, infographic, interior-design, product-mockup, storytelling, stylized-concept, typography, ui-mockup.

Reusable prompt pattern

This example targets game-design, infographic, interior-design, product-mockup workflows. Use it as a reference for prompt structure, visual constraints, and output review.

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Full Prompt

Use case: stylized-concept
Asset type: GPT Image 2 gallery derived play modes board, 2K landscape contact sheet
Primary request: Create a second polished 3x2 contact sheet of six NEW game-like play mechanics derived from the use cases in the companion board. These must be playable frameworks for experimenting with GPT Image 2 outputs, not repeats of earlier recorded mechanics such as product-to-flavor-lab, app-to-board-game, poster-to-mini-comic, Claim Court, Access Route Remix, Director's Cut Ladder, Aging Oracle, Taste Telemetry Duel, Edge-Case Hunt, prompt relay, constraint bingo, regression detective, variant draft arena, scene grammar kit, scale-shift microscope, wardrobe audit, gallery speedrun, drill-path puzzle, material truth table, waveform jam, or maintenance triage.
Panels:
1. Manual Maze: players receive a messy procedure card, generate a pocket manual, then race to spot missing warnings, unclear order, and ambiguous icons.
2. Price Canon Kitchen: players expand one receipt into a menu world; points reward price consistency, cuisine coherence, and believable supporting props.
3. Prop Continuity Poker: each player generates a different view of the same fictional object, then bids on which details survive across front, side, damaged, and hero shots.
4. Signage Babel Sprint: teams design multilingual wayfinding; judges test whether a traveler can infer route, exit, transfer, restroom, and help without reading all languages.
5. Figure Ladder Duel: players transform one dense chart into poster, slide, and thumbnail; each round removes 20 percent of visual clutter while preserving the claim.
6. Locked-Room Remix: players redesign an interior from a fixed reference layout; scoring favors style diversity while penalizing changed windows, wall geometry, or camera angle.
Style/medium: premium tabletop game documentation spread, realistic cards, score sheets, tokens, timers, judge stickers, mini output images, pencils, no real brands.
Composition/framing: 3 columns by 2 rows, six clearly separated panels; each panel shows the game components, scoring traces, and a small output sample.
Lighting/mood: warm studio tabletop lighting, collaborative design jam energy, precise enough for documentation.
Color palette: neutral table, varied accent colors for each game, crisp black rule text, colorful scoring tokens.
Constraints: no logos, no watermarks, no copyrighted characters; make each play mode visibly recordable with title, components, round structure, and scoring evidence; avoid repeating any prior gallery play format.

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