Derived Play: Receipt Run League. Topics: Bag Format Tray, Coupon Veto, Game Design, Receipt Audit Gate, Refund Conflict Detail, Scan Line Item, Storytelling, Subtotal Dial.

How to reuse this

Use this as a reference for Bag Format Tray, Coupon Veto, Game Design, Receipt Audit Gate workflows, prompt structure, visual constraints, and output review.

Explore Drill Open VibeArt

Prompt text

Derived Play: Receipt Run League
Asset type: vertical 9:16 playable checkout-conveyor board game photograph, not a grid, not a six-panel research board, not a craft loom, projection table, patchbay, or sand table.
Primary request: Derive a compact tabletop game from the prompt-accounting receipt use case. Players move transparent prompt tokens along a miniature checkout conveyor. The rules use receipt mechanics: scan one line item, apply one coupon, refund one conflicting detail, bag matching thumbnails into the correct aspect-ratio tray, set the subtotal dial, and pass the final receipt audit before the timer expires.
Scene/backdrop: fictional checkout counter game with a curling paper receipt, toy scanner gate, coupon clips, refund tray, subtotal dial, format trays, audit stamp, tiny abstract thumbnail tiles, numbered route arrows, and colorful transparent tokens.
Subject: visible short labels SCAN, COUPON, REFUND, BAG, SUBTOTAL, AUDIT. Show rules through layout, arrows, trays, and token placement rather than paragraphs.
Style: tactile board-game prototype, clean photography, polished graphic design, colorful tokens on a neutral counter, high detail, readable short English labels, no watermark.
Safety note: fully fictional and rights-safe; suitable for a public prompt gallery.

More examples