Derived Play Modes: Evidence to Systems。主题:Archive Detective、Constraint Auction、Glitch Taxonomy Draft、Observation Bingo、Policy Storyboard Race、产品样机、Recipe Forensics、字体与排版。

如何复用

可参考这个示例来设计 Archive Detective、Constraint Auction、Glitch Taxonomy Draft、Observation Bingo 工作流、提示词结构、视觉约束和结果检查方式。

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完整提示词

Create a second polished GPT-image-2 derived-play research board as a single 3:2 landscape image, like a collectible creative game design spread. Six clearly separated panels in a 3x2 grid, each panel with a short readable English title and a distinct playable demo. Overall title: "GPT-Image-2 Derived Play Modes: Evidence to Systems".

These must be NEW play mechanics derived from the companion board: Field Note Builder, Constraint Posterizer, Recipe Reality Check, Policy Comic Translator, Archive Label Restorer, and Failure Mode Catalog. Avoid repeating earlier recorded mechanics such as prompt archaeology, QA spot-the-diff, microbrand kit, learning card deck, wayfinding remix, tabletop quest props, rubric arena, lighting DJ, fix-it quest, signage escape room, manual maze, prop continuity poker, prompt relay, constraint bingo, gallery speedrun, material truth table, or source stamp sprint.

Panel 1 title: "Observation Bingo" showing players marking generated field-note cards for date, location, subject, evidence, uncertainty, and sketch clarity.
Panel 2 title: "Constraint Auction" showing poster briefs as auction lots, with bid tokens for ink limit, contrast rule, object count, and copy length.
Panel 3 title: "Recipe Forensics" showing plated food image cards matched against ingredient clues, timing tracks, allergen tokens, and missing-step alerts.
Panel 4 title: "Policy Storyboard Race" showing teams turning rule cards into four-frame comic strips, judged by sequence clarity and misuse prevention.
Panel 5 title: "Archive Detective" showing museum label fragments, accession-number tiles, object-photo cards, era stamps, and reconstruction score sheets.
Panel 6 title: "Glitch Taxonomy Draft" showing players sorting generated-image failure cards into categories: text warp, scale drift, shadow gap, repeat object, and fix candidate.

Style: premium tabletop design-game photography plus polished concept art, tactile cards, tokens, score tracks, magnifier tools, pencils, and small generated-output thumbnails. Rich but restrained color variety, warm studio documentation lighting, crisp typography only for the overall title, six panel titles, and simple game labels. No real brands, no logos, no watermark, no copyrighted characters. Make every panel visually distinct, recordable, and immediately understandable as a game people could play.

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