Derived Play: Constraint Pinball. Topics: Brief Bouncer, Evaluation, Game Design, Margin Multiball, Mask Peek, Pictogram Jackpot, Relation Ramp, Shadow Court.

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Prompt text

Create an original GPT Image 2 derived-play image as one 3:2 landscape scene, not a contact sheet, not a 2x3 grid, not separate cards, not a circular rules machine, not a fold-out field kit. Format: a single photographed tabletop "constraint pinball" arcade board: ramps, plungers, bumpers, drop targets, transparent lanes, scoring windows, small output printers, rule tokens, and inspection lights. It derives playable mechanics from the companion visual constraint foundry, but must look like one continuous physical game table, not six panels. No logos, no real brands, no celebrity likenesses, no public figures, no copyrighted characters, no politics, no sexual content, no violence, no dangerous instructions, no watermarks.

Small readable title on the front apron: "GPT-IMAGE-2 DERIVED PLAY: CONSTRAINT PINBALL".

Show six distinct playable mechanics as labeled zones on the same pinball board, each zone using different rules, inputs, and scoring evidence:
1 "Margin Multiball" - three crop balls launch through aspect-ratio rails; players score only if the tiny subject marker stays inside safe margin windows across square, vertical, and wide outputs.
2 "Mask Peek" - sliding occlusion doors cover a fictional object thumbnail; players guess and then reveal whether the generated identity stayed consistent after each blocked view.
3 "Pictogram Jackpot" - abstract symbol balls drop through shape, function, and scale bumpers to produce a tiny fictional prop print; bonus lights reward coherent object logic.
4 "Shadow Court" - a lamp-angle plunger sends a light beam across miniature objects; players challenge wrong shadow direction, missing reflection, or impossible contact points.
5 "Relation Ramp" - caption tokens for count, position, and relation travel down connected lanes; the output print is accepted only when all relation lights match the scene thumbnail.
6 "Brief Bouncer" - noisy request tokens hit safety bumpers and fiction gates; banned-risk lights stay off while a clean production brief ticket exits the board.

Visual requirements: one continuous arcade object with all six labels integrated into the playfield, visible balls/tokens in motion, score windows, accepted/rejected output tickets, and tiny generated thumbnails. Use varied accent colors on polished wood, brushed metal, glass, rubber, LEDs, paper tickets, and neutral studio background. Professional editorial product photography, crisp concept-art detail, readable labels only, playful but rigorous, not dominated by purple, beige, slate, brown, or orange.

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