Prompt example #11 · 2026-04-25 09:56:46

Use case: stylized-concept

历史生成图,批次 019dc255-7e4b-7562-b49f-5dfa1d918887,生成时间 2026-04-25 09:56:46。

Use case: stylized-concept. Tags: evaluation, game-design, operations, photoreal, product-mockup, storytelling, stylized-concept, typography.

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This example targets evaluation, game-design, operations, photoreal workflows. Use it as a reference for prompt structure, visual constraints, and output review.

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Full Prompt

Use case: stylized-concept
Asset type: gallery contact sheet for derived GPT Image play formats
Primary request: Create a polished 3x2 contact sheet showing six NEW game-like play formats derived from the use cases in the companion board. These are interaction/game mechanics for using GPT Image outputs, not simple repeats of earlier recorded games such as regression detective, constraint bingo, prompt relay, variant draft arena, scene grammar kit, scale-shift microscope, wardrobe audit, gallery speedrun, drill-path puzzle, material truth table, waveform jam, or maintenance triage.
Panels:
1. Claim Court: players prosecute or defend generated ad posters by placing evidence tokens on visual claims, missing caveats, and emotional manipulation cues.
2. Access Route Remix: players redraw a generated street scene for different bodies and contexts, scoring friction removed per edit round.
3. Director's Cut Ladder: players convert a script scene into increasingly constrained shot boards, then vote on the clearest emotional beat.
4. Aging Oracle: players predict which generated product details will fail first, then generate later-life variants to reveal outcomes.
5. Taste Telemetry Duel: two teams turn the same flavor card into packaging, lighting, texture, and vessel images, then blind-rank sensory fit.
6. Edge-Case Hunt: players draft rare generated dataset examples and build the smallest set that covers the most failure modes.
Style/medium: premium tabletop rulebook spread meets design-research wall, realistic game components, tokens, cards, mini boards, pencils, sticky notes, image tiles, no brand names.
Composition/framing: 3 columns by 2 rows, six clear panels; each panel contains a compact play setup with components and scoring traces; small labels okay but do not rely on exact typography.
Lighting/mood: warm studio table lighting with crisp shadows, collaborative and experimental.
Color palette: varied panel accents, neutral tabletop, black ink, colored tokens, photographic tiles.
Constraints: no logos, no watermarks, no real company marks, avoid repeating prior recorded play formats; every panel should feel playable and recordable.

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