Derived Play: Lift Queue Draft。主题:Bell Caption、Cabin Style、Call Draft、Capacity Token、Door Mask、Express Skip、Lift Queue Draft、Shaft Crop。

如何复用

可参考这个示例来设计 Bell Caption、Cabin Style、Call Draft、Capacity Token 工作流、提示词结构、视觉约束和结果检查方式。

了解 Drill 打开 VibeArt

完整提示词

Create a single polished gallery image for a derived play concept titled Derived Play: Lift Queue Draft. It should be a different artifact from the dispatch shaft: show a compact vertical tabletop puzzle with four sliding glass elevator cars, magnetic floor-call cards, capacity tokens, express-skip tabs, door-mask shutters, bell-caption chips, shaft-crop rails, cabin-style swatches, stop tickets, and a queue-score counter. The gameplay mechanism is prompt scheduling: players draft call cards into an elevator queue, load at most two constraint tokens per car, may use one express skip, must open the mask door only on the matching floor, and score only when three stop tickets show the same invented glass seed kiosk with readable labels across different crops. Readable labels should include Call Draft, Capacity Token, Express Skip, Door Mask, Bell Caption, Shaft Crop, Cabin Style, Stop Ticket, and Queue Score. Output format: crisp product photo of a fictional vertical elevator-queue puzzle, transparent acrylic shaft, small brass sliders, colored queue lights, no board grid, no contact sheet, no hands, no logos, no real brands, no real people, no copyrighted characters, no political content, no dangerous instructions, no gore, no sexual content, no living artist style imitation.

更多示例