Derived Play: Palate Pass League。主题:Acid Swap、Bitter Blind、Crunch Bet、Finish Echo、Mint Read、Palate Pass League、Season First、Umami Blend。

如何复用

可参考这个示例来设计 Acid Swap、Bitter Blind、Crunch Bet、Finish Echo 工作流、提示词结构、视觉约束和结果检查方式。

了解 Drill 打开 VibeArt

完整提示词

Create a second polished public-gallery image that derives a playable original mechanic from the tasting-menu prompt use case.

Visible title, small and clean: "Derived Play: Palate Pass League"

Output format: one playable chef's-counter tasting game, landscape 16:9, clean overhead oblique photo. A crescent tasting counter holds a continuous service route of ceramic spoons, sealed aroma domes, flavor tokens, rinse cups, menu tickets, and small score clips. It should look like a tactile party game about calibrating fictional image prompts through sensory tradeoffs. Do not show hands or real people. It must be one coherent physical game object, not a grid, not a 2x3 board, not a card spread, not a poster, not a paper-roll race, not a seismograph wall, not a sand maze, not an ice-core rack, not a mosaic game, not a receipt conveyor, not a cassette loop table, not a patch cable cabinet, not a loom, not a printshop, not a planetarium, not a pinball table, not a film-stage relay.

Gameplay rules visible as tiny labels and object groupings:
- "Season First" - pick one subject spoon before any mood tokens are allowed.
- "Acid Swap" - trade exactly one emotion token to change lighting without changing the subject.
- "Crunch Bet" - wager texture chips on which generated surface will read from far away.
- "Bitter Blind" - cover details with a black tasting lid and score only the silhouette.
- "Umami Blend" - combine three color droplets without making a muddy palette.
- "Mint Read" - place one invented two-syllable word tile; score only if it stays readable.
- "Finish Echo" - carry one miniature memory charm to keep continuity across rounds.
- "Rinse Gate" - before scoring, wash any brand, celebrity, copyrighted character, or political cue into generic fictional material.

Make the rules understandable through a route line, spoon positions, tokens, little score flags, and sample thumbnail tiles. Visual style: polished editorial tabletop realism, ceramic whites, jewel-toned flavor tokens, frosted glass domes, warm bar lighting, crisp micro typography, playful and premium. No real restaurants, no real brands, no logos, no public figures, no celebrity likenesses, no copyrighted characters, no political parties/elections, no harmful instructions, no sexual content, no nudity, no graphic violence. Entire concept is original and source-free.

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