Derived Play: Lantern Stack League。主题:Blackout Mask Tray、Continuity Echo Token、Gel Wheel Tint、插画故事、Projection Score Window、Registration Peg Track、Slide Layer Draft、UI 界面。

如何复用

可参考这个示例来设计 Blackout Mask Tray、Continuity Echo Token、Gel Wheel Tint、插画故事 工作流、提示词结构、视觉约束和结果检查方式。

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完整提示词

Use case: illustration-story / derived play mechanic: translucent-slide-rule-game
Asset type: original derived gameplay concept image, landscape 16:9
Primary request: Create a single high-resolution visual concept titled "Derived Play: Lantern Stack League" as a playable tabletop optical puzzle built from translucent glass slides and a hand-cranked fictional projector. This must be a new derived play mode from GPT Image 2 image-compositing use cases, not a 2x3 board and not a card spread.
Game mechanism: players draft slide layers, masks, color gels, caption strips, continuity tokens, and scale gauges, then stack them in a projector to satisfy a visible target silhouette without breaking constraints. Scoring is based on exact registration, preserved fictional object identity, readable tiny caption, palette match, and clean mask edges.
Scene/backdrop: overhead view of an open tabletop game box shaped like a compact magic-lantern case. A small projector in the center casts a target scene onto a fold-up screen. Around it are sliding rails, translucent tokens, registration pegs, a scoring dial, a crank, and a small rule wheel.
Subject: visible game components include six unique mechanic zones: (1) "Draft" slide market with foreground/midground/background panes; (2) "Block" mask tray with harmless geometric cutouts; (3) "Tint" gel wheel; (4) "Align" peg track; (5) "Echo" continuity token showing the same ceramic moon across turns; (6) "Reveal" scoring window comparing target and projection.
Style/medium: polished product-like tabletop game photography mixed with editorial illustration; tactile glass, brass, paperboard, engraved dials, readable rules icons, fictional symbols only.
Composition/framing: one continuous playable apparatus inside the box, with components arranged around the projector in an asymmetric mechanical layout. The screen projection and scoring window should make the rules understandable visually.
Lighting/mood: clear studio tabletop light plus a soft projector beam; no dark mystery mood; details must be inspectable.
Color palette: ivory paperboard, warm brass, teal glass, coral/yellow/cobalt filters, charcoal rule marks; balanced and not monochrome.
Text (verbatim, small labels only): "Draft", "Block", "Tint", "Align", "Echo", "Reveal", "Target", "Score".
Constraints: original concept; all brands, institutions, characters, data, labels, and objects must be fictional; make the play rules visible through components and scoring, not explanatory paragraphs; avoid a 2x3 grid, contact sheet, station board, loom, weather station, printshop, planetarium, film stage, pinball table, greenhouse, airport terminal, laundromat, or ordinary route-map board game.
Avoid: disallowed sensitive, unsafe, adult, graphic, real-world identity, brand, rights-restricted, living-artist-style, and watermark material.

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