Use case: stylized-concept。主题:教育科普、游戏化设计、空间与室内、光线与天气、运营场景、风格概念、字体与排版、世界观设定。

如何复用

可参考这个示例来设计 教育科普、游戏化设计、空间与室内、光线与天气 工作流、提示词结构、视觉约束和结果检查方式。

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完整提示词

Use case: stylized-concept
Asset type: derived play concept image, single finished image
Primary request: Create a 16:9 game-like concept called "SIGNAGE ESCAPE ROOM", derived from the museum wayfinding idea. Players solve a path through a tiny isometric museum by reading multilingual signs, matching arrows, and finding the correct exit.
Scene/backdrop: miniature isometric museum maze on a tabletop, with room tiles, signposts, colored route tokens, and clue cards.
Subject: playable puzzle board with clear arrows and a marked start/end route.
Style/medium: high-end board game product photography plus crisp miniatures.
Composition/framing: top-down three-quarter view, all pieces visible, tactile and playable.
Lighting/mood: bright tabletop game night, clever and inviting.
Color palette: teal route paths, amber clue cards, white museum walls, black text.
Text (verbatim): "START", "入口", "LIGHT", "CITY", "EXIT", "解锁".
Constraints: no real brands, no logos, no watermark, avoid copyrighted board-game references, text should be legible.

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