Derived Play: Bellhop Key Relay. Topics: Bellhop Key Relay, Elevator Key Hop, Lobby Luggage Draw, Lost Drawer Close, Maid Cart Fix, Phone Slip Read, Tray Variant Order, Window Frame Score.

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Use this as a reference for Bellhop Key Relay, Elevator Key Hop, Lobby Luggage Draw, Lost Drawer Close workflows, prompt structure, visual constraints, and output review.

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Prompt text

Visible title: "Derived Play: Bellhop Key Relay". Build a wall-mounted magnetic dollhouse hotel cabinet, vertical and playable. An elevator marker climbs between open rooms; brass key hooks, luggage counters, sliding maid-cart doors, room-service trays, telephone slips, balcony window frames, and a lost-property drawer form the rules. Labels: Lobby Draw, Key Hop, Maid Fix, Tray Order, Phone Read, Window Score, Lost Close, Quiet Bell. Play: draw a fictional luggage brief, ride the elevator with one key, repair one wrong object with the maid cart, order one material tray, read a tiny phone slip, score the result behind square/tall/wide windows, close the round by stamping the lost drawer. Keep it fictional and rights-safe; exclude real marks, real people, famous characters, adult material, dangerous instructions, civic persuasion material, and explicit injury content. It is a vertical cabinet toy, not cards, flat board, tabletop race, cable cabinet, trellis, chef counter, paper trace, sand maze, mosaic route, receipt belt, or pinball.

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