Derived Play Modes: Context Loop Arcade. Topics: Decision Thread, Fact Postcard Duel, Product Mockup, Shelf Spec Poker, Tone Switchboard, Triage Relay, Typography, Week Remix Draft.

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Use this as a reference for Decision Thread, Fact Postcard Duel, Product Mockup, Shelf Spec Poker workflows, prompt structure, visual constraints, and output review.

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Prompt text

Create a second polished GPT-image-2 derived-play research board as one single 3:2 landscape image, like a collectible creative game-design spread. Overall title: "GPT-IMAGE-2 DERIVED PLAY MODES: CONTEXT LOOP ARCADE". Six clearly separated panels in a clean 3x2 grid. These play mechanics are derived from the companion use-case board "Live Context Loops" and must be NEW, avoiding all prior recorded gallery mechanics including prompt escape room, brand multiverse, time machine, recipe comic, worldbuilding atlas, prompt archaeology, QA spot-the-diff, microbrand kit, learning card deck, wayfinding remix, tabletop quest props, state lock, evidence garden, scenario switch, prep race, palette detective, failure ladder, observation bingo, constraint auction, recipe forensics, policy storyboard race, archive detective, glitch taxonomy draft, and any direct repeats of calendar scene forge, meeting memory board, dataset postcard sampler, repair triage photos, language mood matrix, spec-to-shelf prototype.

Panel 1 title: "Week Remix Draft" — players draw event cards, weather chips, and outfit tokens, then score whether seven generated day-scenes preserve time, place, and continuity.
Panel 2 title: "Decision Thread" — teams reconstruct a meeting outcome from visual action cards, blocker stamps, owner chips, and a hidden missing-decision token.
Panel 3 title: "Fact Postcard Duel" — players turn spreadsheet rows into travel postcards, then opponents audit every visible number, unit, and category icon for fidelity.
Panel 4 title: "Triage Relay" — appliance issue photos become numbered checklist boards; players race to place severity markers without giving unsafe repair advice.
Panel 5 title: "Tone Switchboard" — one message is routed through mood sliders and script tiles; players score if visual tone changes while the core meaning stays intact.
Panel 6 title: "Shelf Spec Poker" — product requirement cards are bet into packaging mockups; winning hands balance warnings, claims, ingredients, insert steps, and shelf contrast.

Style: premium tabletop prototype photography plus polished concept art, tactile cards, modular tiles, sliders, score sheets, chips, rulers, pencils, small generated-output thumbnails. Each panel should show components, scoring evidence, and a tiny play log. Use varied accent colors on a neutral table, crisp readable typography only for the overall title, six panel titles, and simple labels like "SCORE", "CHECK", "SAFE", "FACT", "MOOD", "CLAIM". No real brands, no logos, no watermarks, no copyrighted characters, no celebrity likenesses.

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